#ifndef RBSPHERETORBCUBECOLLISION_H
#define RBSPHERETORBCUBECOLLISION_H

#include "RBSphere.h"
#include "RigidBodySquare.h"
#include "OOBB.h"

bool CheckCollision(const OOBB3& oobb, const RBSphere* rbSphere);

#endif //RBSPHERETORBCUBECOLLISION_H